Downtime

Ground rules

 * Be harsh and consistent when rounding, it all balances out eventually. And the idea is to make calculations simple and as quick as possible.
 * Use the downtime rules for baselines for costs, bonuses, etc. Unless specifically stated here, use the original Downtime rules.

Basics
Earnings from businesses, employees, etc. is now a weekly Profession or Craft check. This check counts for all 7 days of the week; taking 2 days off is assumed. Players get no bonus for working all 7 days. This Craft/Profession check may be rolled untrained for downtime purposes. Other skills that make sense may be used (DM discretion) but at half the normal bonus.

The check is always taking 10. The check includes the following variables: player's skill bonus, bonuses from hired teams, bonuses from owned businesses, situational bonuses. For example, 10 + 8 (player's Craft: Brewing bonus) + 10 (bonus for owning a bar) - 2 (brawl from random event) for a total of 27. You earn half your check result in gold (27 check result earns 13gp 5 sp).

If it is an incomplete week (for purposes of determining if you can add the player's bonus, if a new team adds their bonus for the week's income roll, etc.), round normally (4 days in town is a full week, 3 isn't). If the player is away from the business, you still roll the check but without the player's skill bonus. Players must still follow the rules for abandoning teams/business and managers.

Capital
There are now only two forms of Capital: Normal Capital and Magic Capital. Normal Capital consists of the Labor, Influence, and Goods from the original rules; these normal forms of Capital are now interchangeable. When hiring or building, combine Labor, Influence, and Goods to determine the required amount of Normal Capital needed.

Capital is no longer earned during downtime by the player or business assets. Capital can either be purchased or earned via adventuring. Normal Capital may be purchased for 15gp per point. Magical Capital may be purchased for 75gp or may be upgraded from normal capital for 60gp. There is no gold cost for earning Capital via adventuring. [Writer's note: I reduced the purchase price to offset the nerf to earning Capital].

Both types of Capital may be spent in order to receive bonus on various checks, per the original Downtime rules.

Hiring Teams / Building Businesses
Hiring Teams and Building works the same as the original rules, except for the following:

Use Normal Capital instead of Goods/Influence/Labor per above.

The hiring/building process starts at the beginning of the week. If the player is unable to begin hiring/building at the beginning of the week, they must wait until the beginning of the next week. The player must be at the location in order to start the hiring/building process, but does not need to remain for the entire process if he/she has a relevant manager. The player may earn gold from a team/business if the process completes on the 3rd day of a week or sooner; otherwise the first bonus must wait until the next week. The process continues throughout the entire week (no time off for weekends).

Earning Income from Teams/Businesses
The bonus you receive from businesses is equal to the bonus marked in the downtime rules. For example, the original rules state that a bar has a benefit of gp or Influence +10. Owning a bar would give the player a +10 check to the weekly Profession roll. The same goes for teams.

Per the above rules Teams/Businesses can not generate Capital; only income.

Managers
The cost for hiring a manager is now a per-week value of 2 times the per-day value that is seen in the original Downtime rules. [Writer's note: I already thought the cost was too high]. For example, in the original rules an Abbot costs 4gp per day in managing fees. In the weekly system the Abbot's fee would be 8gp per week. If the player is not in town, the manager may add their relevant skill value to the weekly roll.

If the player is in-town he/she may elect to use their own Craft/Profession bonus, or the manager's bonus, but not both. The manager must still be paid for the entire week's wages.

Spending Your Time
You can still perform downtime duties even if you are attempting to gain income from Craft/Profession. The only exception is other income generating actions. For example, you can not use Craft Magic Weapon and earn income for that day; you must pick one or the other. Usually this doesn't make a difference, but if you're trying to craft items that take 4 days to complete, you will not be able to roll for income that week. However, your manager may still roll for the week.